Those mechanics evolved into a full-fledged, asymmetrical co-op mode of the game, which we implemented in its build! Once again, thank you to the co-organizers of the competition: Ministry of Culture and National Heritage of Poland, Centrum GovTech Poland, and CRPK, as well as Copernicus Game Jam 2022 - during which the diplomas □ were handed over and everyone who supported us along the way. The competition mentioned above helped us create some new mechanics for First Dwarf. It’s important to say that implementing the asymmetrical co-op would not be possible without the Game Prototype Design Competition 2022 in which we were awarded! □ fly, and the Mech can be treated as a kind of armored vehicle, so without a pilot it will not work. Tru will be a better Mecha pilot, Ragna can e.g. Tru, Ragna, and the Mech will have different skill trees. □ In a single-player game, the player can switch between characters, completing tasks with the one with better skills in a given field. All characters have their strengths and weaknesses so it’s important to choose the characters wisely when preparing to complete certain tasks. Each of them has its own, separate skills to develop and upgrade. □□□ In co-op, players will be able to take control over the mech or one of its pilots: Tru or Ragna. Now, let’s talk about the asymmetrical co-op □ that we’re implementing in First Dwarf. You’ll be able to pet a good boi in the game. That’s why you can read about it on Driftland: The Magic Revival Steam card. In case you missed it - First Dwarf is our upcoming Action RPG set in the world of Driftland. ⚒️ First Dwarf (.and some gaming events here and there! □)
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